E-mail do aluno : leonardoserradas@hotmail.com

sexta-feira, 1 de maio de 2015

Aula Nº 15 e 16 - 27 /04



Realização de alguns exercícios usando o 3Ds Max: desenho e animação
1º Exercício:

Utilizando os exercício das aulas 13 e 14 (o exercício da porta)

1.     Material Editor >>> Maps >>> Bump - na porta e na parede.
2.      Create >>> Plane >>> Length: 378>> > Width: 728

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpGDDXzmHzsgcXXaApHIjM6EkEf5PQEK-qC7tlVCGOvuEJ9Klq1uBfmir73-xcSkn4kR07EKWDSTxYeeOGqfXop7Q6HRc_5wTu7DQmsXkXZC28U6vECdcXYebbJp4mhKiCx_y3vLc_grc/s320/11068169_980675085278194_578468545_o.jpg

3.     Move - mover o plano para trás
4.     Mudar os valores para: Length: 572 >>> Width: 387
5.     Material Editor >>> Diffuse (quadrado) >>> Bitmap>>> escolher a imagem

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqQHl1Hdh0EBFHKFh5N_RoBIZ-dMFDVz5KIHa0LysMQAvBdNqH1etIXLp2IvEoG2gPed_HoAwAe1_D_gQZHQV5HaZtRyrXi8r5p6tBqorbWmSw-ftHuUGi5U1ZvHVdWfuYztRd5cDKCQs/s320/11157074_980678135277889_453298852_o.jpg

6.     Create >>> Cameras >>> Free
7.     Move
8.     Motion >>> Trajectories >>> Convert from
9.     Clicar em "c"
10.  Render Setup - guardar em formato .avi



2º Exercício:

1.     Create >>> Box >>> 30 / 30/ 30
2.     Segments: 3 / 3 / 3

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihLwm2Bd4AVxgTRpfbUxgqMXodJeeP2ckn0BbpEqd2e8XCpFPZC-wzyGSFf7fOUgVhA9WT-Wr79cAsJzfr6UUuItbjTYQ9p8QtLG3L7f-f9G5oAz1xYPB8KZe8X5dZMqV8__aAr25CrRA/s1600/1.jpg

3.     Modifier List >>> Edit Mesh >>> Edges
4.     Window/ Crossing - seleccionar a secção de baixo
5.     Move
6.      Na barra debaixo, em Z=5
7.     Seleccionar a face de cima
8.     Scale
9.     Move >>> Plano XY

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrxNB0FP1YUQOprYaWpRNS13tWexHlY1AArvjQao04iXUSzL_4viCfPOTLbRryylbWq6T-hpbTwOWG5Wj_MXseciU41yn5ovLfX4DDGjIbg5yRaFkY3cpnWDkVSE3N6yPoBt8l0kNUqoc/s1600/8.jpg

10.  Rotate

                          https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2MYsExAuJvgGmvQv3v7QXj1Q2AD3wG-uw8rsLkwSL7lOoEU9AKdGLP1wpB3n3de94oDWLKQJqgANGg-A0KZpZMZYrhShDBkAkzar2GF2IUmWrENCScZru9po1_T_d7aSRrhzUX0sedrk/s1600/13.jpg

11.   Modifier List >>> Edit Mesh >>> Polygon >>> Extrude: 2

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2MYsExAuJvgGmvQv3v7QXj1Q2AD3wG-uw8rsLkwSL7lOoEU9AKdGLP1wpB3n3de94oDWLKQJqgANGg-A0KZpZMZYrhShDBkAkzar2GF2IUmWrENCScZru9po1_T_d7aSRrhzUX0sedrk/s1600/13.jpg

12.  Modifier List >>> Edit Mesh >>> Detach >>> "Plano do Vidro" 
13.  Display >>> Hide by name >>> clicar em "Plano do Vidro"
14.  Modifier List > Edit Mesh >>> Polygon >>> Extrude: -2



15.  Modifier List >>> Edit Mesh >>> Detach >>> "Plano da Porta" 
16.  Modifier List >>> Edit Mesh >>> Vertex: mover em Y

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjC3UH5AEmXEjp_rBoWDTI46ao0LgvlYttlEUvBdqeRmUC8_dBytYuFqzBdL5b2XGVqfPrXUrNitbWKENlRcfXAW3DRjCk0-Rz_4PDAfcPeEygMDFnEcErVY5TQ8-j9a4ho75lfYcdCJw/s1600/17.jpg

17.  Move: mover um dos pontos em XY
18.  Create >>> Cameras >>> Target
19.  Move: mover a câmara
20.  Clicar em "c"

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4oKxNvwIsEcO4dWspZONnv-EFsldZIdGe1jDn-KEaqtmYuxQtLYDkqjIhF34YrkeIr2U1Tcv-LfUxhLAz2iqs7qjx2waic4rBnJD9jkHon_-etWVQ5JN_v7mUzJeZesaH1ZNi0jZMzU8/s1600/28.jpg

21.  Render Setup >>> Force 2 side

22.  Edit >>> lens: 20 - em relação à câmara
23.  Create >>> Lights >>> Standard >>> Target Spot
24.  Clicar na luz >>> Edit >>> Advanced effects >>> Map: on >>> Escolher imagem

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUfHAAwW7HiR7PYdXtaemxBzNYNAMoTgG_ri2Onz-4Nkq7KFROHoQoBTICvqDQkEu27T1YLfNg6kH5OEoLoPTjEBwbG6c-XqOxCMknP-aHSAm9w_61KWhD9W6sHxl1D2OeECBK-2MoZZ8/s1600/31.jpg




25.  Intensity >>> Multiplyer: 3
26.  Create >>> 2D >>> Line >>> Edit >>> Move: mover os pontos




https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRnRSDp6uZnCcqCDmEIiAtbDoAZCjCoveTKv41cqcpXaz31H37Eu_42bdZdVimDh1v-BTHPsVntHopMvSXFMnncoCyOBHOx68WO7UqBbEzAaUyFvMUzulbfzdwmOC_pgqeZQbKC2dfY5c/s1600/35.jpg

27.   Refine: para acrescentar pontos
28.  Clicar com o lado direito sobre o ponto > Bezier
29.  Create >>> 2D >>> Line
30.   Create >>> Cameras >>> Target
31.  Motion >>> Trajectories >>> Convert from

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL-A_EmPMRzw5gdJuVxsNj9GcvvTa-liGIycy8I7gdQz1hQy-ACYOEqHpGmVKMUrJN6mQv76WJabzNXACLJyPzHvfEG64LcoLWF6pjfZPkM0cUC2W3YGAZwFdjwcwVKWHYw8EV7ACb1qQ/s1600/41.jpg



3º Exercício: 

1.      Create >>> Box >>> 90 / 90 / 90
2.     Modifier List >>> Edit Mesh >>> Polygon >>> Extrude: -10

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUPMOmGs3hLbp94Thc2u46XpQDWGABdLx0txAYHi1pSQ9DoBmshPa2O8NwB26kfEogkhMNubafWdVJizs7nncvIOaOBb8AdAmggCuE_KBSGGuP8_W7kgZAmScHptU7HRZfYm_SkX99GQk/s1600/2.jpg

3.      Orbit Subobject: mudar para a face oposta
4.     Modifier List >>> Edit Mesh >>> Edge: seleccionar a aresta
5.     Rotate

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZpk1002GveVkYadNCK_9yQzq2vOpJs6yKj2J5lgBX3xluts7yjSuyqrLE1-y97iDKuP8tPye-uRvAvStkHmeD9RrBUoJWWICA3ZxXEkJjXljW4EObR7apq_qggL55Mpcr0atFDBbIyfM/s1600/6.jpg
6.     Modifier List >>> Edit Mesh >>> Polygon >>> Extrude: 5
7.     Create >>> 2D >>> Line

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZpk1002GveVkYadNCK_9yQzq2vOpJs6yKj2J5lgBX3xluts7yjSuyqrLE1-y97iDKuP8tPye-uRvAvStkHmeD9RrBUoJWWICA3ZxXEkJjXljW4EObR7apq_qggL55Mpcr0atFDBbIyfM/s1600/6.jpg

8.     Create >>> Lights >>> Standard >>> Omni
9.     Modify >>> Cameras >>> Target >>> Lens: 15mm
10.  Render Setup >>> Quad 4 – Camera
11.  time Configuration >>> PAL >>> Re scale Time >>> Lenght: 250
12.  Render Setup >>> Active time segment every Nth frame: 5

13.  Files: save .avi

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